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Falcon bms balkans theater
Falcon bms balkans theater












falcon bms balkans theater

The ground frequency is much more efficient for managing Manner, considering flights as single ATC entities. ATC is now able to manage AI and human players in a more realistic Seen before in a combat flight simulator.

falcon bms balkans theater

The use of VHF (except for ATIS) is not recommended as none of the new control agenciesĪTC AI code also has been completely rewritten, allowing for a much more realistic experience probably never Every airbase now uses multiple UHFįrequencies for managing traffic OPS, GROUND, TOWER, APPROACH/DEPARTURE and ATIS (which is on VHF)Īre all modelled. More detailed information about the new radio management can be found in the BMS COMMS and NAV book,Īir Traffic Control agencies at airbases have been completely reimagined. That callsign, though frequencies will still have presets assigned, visible in the briefing section of the UI. Discrete frequencies are tied to callsigns, so in most cases will be unique to

falcon bms balkans theater

Human players and AI must now be on the same frequency Led to a major rewrite of radio management code. Player, making it impossible to create a more realistic use of radios. דליפות דלק ומידול נזק חלקי נוספו לסימולטורīMS 4.34 fixed a long-lasting issue with AI auto-magically following all radio frequency changes made by the














Falcon bms balkans theater